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Saturday, November 17, 2012

CIVIL ENGINEERING REVIEW CENTER IN THE PHILIPPINES

Here are the list of the best Civil Engineering Review Center  in the Philippines (Note:  Contact Numbers & Address may have changed without prior noticed).


1. MEGAREVIEW & TUTORIAL CENTER (Mega)
Facebook Page: https://www.facebook.com/pages/mega-review-center-and-tutorial/109231202449165

Location: RM 206 2/F J P D BLDG 1955 C M RECTO AVE, BGY 395, ZONE 041 SAMPALOC, MANILA



2. Review Innovations (RI)
Homepage: http://reviewinnovations.weebly.com/contact-us.html

MANILA
Location: CMFFI BLDG. 813 R. Papa St. Sampaloc, Manila
Contacts: (02) 734-8467, 735-9161, 0919-2279194

DAVAO
Location: 4th Flr Koop Building, Magallanes cor Ilustre Ext.,
Davao City (Near Oroderm Hotel)
Contacts: 0912.6484453, 082.2211121



3. BESAVILLA REVIEW CENTER (Besa)
Homepage: http://www.besavilla.net/
Facebook Page: https://www.facebook.com/pages/Besavilla-Engineering-Review-Center/149634005090228

MANILA
Location: 2/F Concepcion Villaroman Building, España cor. P.Campa Street, Sampaloc, Metro Manila
Contact: 02.736.0966/02.736.5828/02.788.0800
Cel. No. 0922.899.9933
Email: berc_mla@yahoo.com

BAGUIO
Location: Lujean Chalet Building, Lourdes Grotto, Dominican Road, No. 68 San Roque Street, Baguio City
Contact: 0923.4922363, 074.4455918, 632.4258107
Email: brcbaguio@yahoo.com

CEBU
Location: Cebu Main, Don Bosco Village, Punta Princesa, Cebu City
Contacts: 0922.819.4460, 032.272.2813, 032.273.1186
Location: Cebu Downtown, 2nd Flr Pilar Building, Osmeña Blvd. cor. Sanciangco Street, Cebu City
Contacts: 0923.101.4573, 032.255.5153

TACLOBAN
Location: Door A-303 F. Mendoza Commercial Complex, 141 Sto Nino Street, Tacloban City
Contacts: 0916.898.8567, 053.325.3706

CAGAYAN DE ORO
Location: 3rd Flr Ecology Bank Building, Tiano Bros. Street, Cagayan de Oro City
Contacts: 0923.682.8126, 08822.723.167

DAVAO
Location: 4th Flr Porras Building, Magallanes Street, Davao City
Contacts: 0922.320.3698, 082.222.3305

GENERAL SANTOS
Location: R.D.Rivera Building, Constar Lodge, Pioneer Ave., General Santos City
Contacts: 0923 862-3602, 083 301-0987


Manila Branch Map


4. Gillesania Engineering Review & Training Center 
Facebook page: https://www.facebook.com/GillesaniaReviewCenter

MANILA
MERIT (subsidiary of Gillesania Eng’g. Review & Training Center)
Location: Dona Carmen Bldg.881 Cataluna St., Sampaloc, Manila
Contacts: 735-6677, 735-6696

CEBU
Location: Doña Esperanza Village 2, Tisa (Labangon), Cebu City
Contacts: 032-2612244

TACLOBAN
Location: 3rd Floor, YKS Building, Zamora Street, Tacloban City, Philippines
Contacts: 053-3217065



5. Padilla Engineering Review (Padilla)
Facebook Page: https://www.facebook.com/PadiManila

Manila
Location: Dona Amparo Building G.M. Tolentino Cor. Espana Streets  Manila

Cebu, Davao, Baguio





6. Excellence in Professional Engineering Review & Training Solutions (Experts)
Homepage: http://haroldmondi.tripod.com/

Manila
Location: G/F España Place 1139 España Boulevard Manila, Philippines
Land Line : +63 2 7366451
Mobile : +63 922 5493765, +63 918 4275189
E-mail : experts@engineersph.com



7. Esplana Engineering Review Center
Facebook Page: https://www.facebook.com/pages/Esplana-Review-Center/294494257241453

Manila



Wednesday, October 10, 2012


NBA 2K13 Game 9.0


USER SCORE3 reviews         5.0/5


Now that NBA LIVE 13 has been canceled, there's really only one game for NBA fans to turn to. Thankfully, that game happens to be NBA 2K13, the newest installment in a series that many already consider to be the best basketball simulation on the market. Without much competition, there really wasn't a lot 2K Games had to do to win over consumers, but that didn't stop them from making improvements on last year's already solid game.
The most noticeable improvement in NBA 2K13 is the presentation of the game. Executive produced by music icon Jay Z, NBA 2K13 now offers a complete NBA simulation package. From the impressive soundtrack to the game intros, the entire presentation just feels more polished. 
Jay Z's vision is everywhere in NBA 2K13, though sometimes it's a little much. Menus are still nuance as you must navigate through a series of menus just to get to the option you want. For newcomers to the series, it might be a little difficult to sort through the glitzy mess on the main menu. The soundtrack, while impressive, might have a little too much Jay Z for its own good. Although it's fun to listen to, 25% of the game's soundtrack consisting of him seems like a bit much to me. With that being said, all that flash definitely creates a good basketball vibe when booting up the game
Glitz and glammer aside, gameplay in NBA 2K13 remains solid. Several new mechanics have been incorporated, most notably the Control Stick which now functions as a simplified way to perform complex ball handling moves. Crossovers and spin moves are now performed with precise movements of the right stick. 
NBA 2K13 screenshot
Speaking of MyCareer mode (formerly known as MyPlayer), there have been some upgrades that make it even better than last year. This is easily my favorite mode in the game, though I do admit it needs more polishing. For those unfamiliar, MyCareer is like an RPG adventure through the NBA with you creating a custom player, participating in a rookie game, getting drafted, and developing your skills.
Starting off in the Rookie Showcase, you are graded on your performance along with all of the other rookies in the 2012 NBA draft. Following that you'll be interviewed with a couple of team GMs, that all look exactly the same. Then it's time to get drafted and begin your NBA career. From there you can earn VC (virtual currency) based on your play, the all-new endorsement paths, in-game achievements, etc. Using VC you can upgrade your player and learn new abilities that will help you compete against the best for more playing time. Right now, my player is awful, but I'm improving!
As good as this mode is, it can be better. First off, the amount of depth is amazing. It's a lot of fun reacting to interview questions from the press which, in turn, effect your team chemistry and fan approval. With that being said, the animations are sometimes a bit wonky and out of synch and it looks like 2K cut a few corners with some of the off-the-court presentation. Plus, I'd really like a few voices to choose from for my player. Let's just say the voice doesn't really match my player which not only ruins the immersion, but creates a laughable experience.

NBA 2K13 MyCareer
Also new to the game is the MyTeam mode. Though I personally don't care for it, it's a must-have for the game which now brings the fantasy-type game mode to all team sports games. MyTeam is very similar to that of EA's "Ultimate Team"; you acquire the best players in a virtual marking using currency that can be earned through completing and winning games. The difference with NBA 2K13 is that player value is determined based on their real-life performance. Since the NBA season hasn't started, it renders this feature moot at this point.
Keeping up with the franchise's homage to the past greats, NBA 2K13 brings together the entire 1992 Olympic Dream Team. Having the ability to play as these iconic superstars is thrilling, even if I did have them go up against the Celebrity team rather than the 2012 Olympic Team like everyone's been waiting to see. Needless to say, seeing Justin Bieber dunk on Jordan is quite hilarious.
NBA 2K13 Dream Team
And because I reviewed it on Xbox 360, I feel compelled to talk about its Kinect functionality. You know how they say everything is better with Kinect? Well, I don't think that's true with NBA 2K13. Aside from having to learn the commands, the Kinect really doesn't pick them up that well. And even when I don't say anything, it somehow picks up what the game says as a command (or just doesn't understand and shows a red X for no reason). I should also note that on the Xbox 360, the game froze once while in MyCareer mode.
There's also been some debate about getting a technical for cursing at the Kinect. After purposefully shouting curse words at it, it recognized nothing. However, my co-worker at the desk next to me randomly muttered the word "Sh*t" and I was hit with a technical; so yes, it does punish you for cursing. It just does so when it wants. Just Kinect being Kinect I suppose.
The fact of the matter is this: there's no real competition to NBA 2K13. If you want a basketball game this year, this is the one you need to get. That's definitely not a bad thing. Despite the lack of competition, 2K Games improved upon already stellar gameplay to deliver an authentic NBA basketball experience that might be the best we've seen to date. When it comes to basketball games, NBA 2K13 is as good as it gets. With that being said, there is still room to improve upon.

for more info visit: http://www.gamezone.com


Tuesday, September 4, 2012


iPhone 5 release date, price, specs, news & rumours


Apple iPhone 5 News & Rumours: Release date, specs, price & features. Read on for all the latest on Apple's next-gen smartphone, constantly updated
 
Update: Latest iPhone 5 rumours have suggested that the eagerly awaited Apple iPhone 5 release date will be confirmed during a special launch event on September 12th
Rumours surrounding the iPhone 5’s release date, potential specs and features, and price have fuelled reports that Apple is gearing up to launch its next-gen smartphone around summer time.

The handset, which is rumoured to be named the new iPhone, is reportedly under construction – and the rumour mill has been busy speculating about what we can expect to see from the device, if and when it lands.

While none of the below have been confirmed by Apple – the company is notoriously good at keeping secrets – we’ve rounded up all the speculation dished out by sources, experts & fanboys to get some clue on what to expect from the iPhone 5.

Apple iPhone 5: Release Date

New reports from The Verge and others have suggested that Apple will in fact stay traditional and have a September 12th release for the next Apple iPhone. AllThingsD believes Apple will go one step further officially releasing the rumoured iPad Mini during the same event.
Handset blog Know Your Mobile has cited a 'reliable industry source' in suggesting that Apple will hold a special keynote speech on August 7 to officially confirm the long awaited iPhone 5 release date, a date that is expected to follow later the same month. It is said that Apple has brought the unveiling of its next-gen handset from the widely rumoured October release in order to quell the rise of the rival Android powered Samsung Galaxy S3.
Previously, respected Japanese Apple blog Macotakara had alleged it had received word from "Asian sources" who claim that Apple will launch the device in September or October 2012 which would fit with last year’s arrival of the iPhone 4S.

"According to Asian reliable source, next iPhone will be released in September or October, and this cycle seems to be kept for years," read a translated portion of the report.

If the article proves to be accurate, it would mean the company is returning to the 12-month launch cycles we saw for the first four versions of the beloved device.

Last year's October iPhone 4S launch was the only time Apple has verged from the summer cycle, making users wait 15 months instead of the usual 12 for a new handset.

While the iPhone 4S was more of an evolutionary upgrade, with a faster processor an improved camera and the addition of the Siri voice control app, the iPhone 5 is likely to bring a more revolutionary approach, perhaps with the addition of a 4G LTE internet and a larger screen size.

Apple iPhone 5: Price

The 16GB iPhone 4S lines up in retailers with a hefty £499 price tag. Prices continue up all the way to £699 for the 64GB edition.

Ahead of the iPhone 4S successor’s announcement, it is believed that the sixth-gen model will simply replace the iPhone 4s in terms of price points and range of models with any 128GB storage option likely to hit the £799 price mark.

Apple iPhone 5: Name

iphone 5 concept image
Following the March launch of the new iPad, eports have suggested that Apple is to cease the numbered naming convention of its pocket blowers and move the market leading iPhone range in line with its Mac offerings which see multiple product overhauls occur whilst maintaining the same base name.

“About two weeks ago we got a tip from a reliable source that Apple was going to call the iPhone 5 the new “iPhone,” according to Apple blog 9to5Mac.

 “That seemed a little nuts at the time but what a difference a Keynote makes. Apple chopped the suffix off if the iPad as part of a branding makeover that will likely expand.  

The report added: “Just like iMac is not called iMac 1,2,3 it looks like Apple won’t be doing the numbering on iOS devices (though it never did with the iPod touch).”

Apple iPhone 5: Display

iphone 5
Update: Apple has reportedly begun manufacturing on its rumoured iPhone 5 handsets. Reports suggest Sony has been working on display components for the Californian company’s next-gen smartphone since February – and will ramp up production on the panels at the end of this month.

According to AppleInsider, the consumer electronics manufacturer is working in conjunction with other firms, such as Toshiba Mobile Display and LG Display Co, to roll out enough panels for the heavily rumoured device, expected to launch later this year.
Stone Wu, a senior analyst at IHS Displaybank, said: “Even for those companies that start mass production in May, they can only reach an average yield of 65 to 70 per cent at present.”
In a recent survey by VoucherCodesPro.co.uk the most asked for feature on the iPhone 5 was a stronger display, with the iPhone 4's screen being notoriously easy to crack users are now hoping that Apple will use a much stronger display.

Although there has been no official word on the iPhone 5’s screen size, rumours suggest growing competition and market pressures will see Apple introduce a new plus 4-inch model.

These rumours have been backed up by a selection of industry analysts that have suggested Apple will be forced into the screen size overhaul as competition from rival handsets, such as the Samsung Galaxy S3, intensify.


Speaking with T3, industry specialist Daniel Ashdown from tech analysis company Juniper Research suggested Apple may opt for a larger screen for the iPhone 5.

He said: "It will be particularly interesting to see what the size of the display will be given that it has not changed thus far since the iPhone was launched with a 3.5-inch screen.

"Competitors have increased their devices to up to 4.3". We would be surprised if they [Apple] didn't break from tradition this time and increase the size of the next model."

Contrary to these claims, other reports have suggested Apple will retain its 3.5-inch iPhone display for future handsets as a larger screen could disturb the iOS platform’s offering of apps.

Apple iPhone 5: Specs


Update: The key reason for current users to upgrade to an iPhone 5 later this year will be a 'sleek unibody casing', according to an industry analyst.

In a note to investors, Brian J. White of Topeka Capital Markets reckons production will begin on a new 4-inch iPhone in June this year, following a recent visit to suppliers in Taiwan and China,AppleInsider reported.

He says the sixth generation iPhone device will boast a look similar to the single sheet aluminium casings featured on recent iterations of the Apple MacBook Pro and MacBook Air lines.
He wrote: "In our view, this will be the most significant iPhone upgrade with a four-inch screen and a new, sleek look that we believe will require a Unibody case.

“This new, sleek look will be the most important reason that consumers decide to upgrade."

Meanwhile, despite the on-going legal battles between the two companies over repeated patent infringements, Samsung looks set to continue its role as a component supplier for Apple’s iDevices.

The Korean firm is reported to be providing the quad-core A6 chips to feature within the iPhone 5.

“Apple has been in talks with Samsung over shipment of its A6 quad-core mobile processor (AP) chips to be used in the next iPhone,” sources told KoreaTimes.
iphone 5 ceoncept

They added: “It appears that Apple clearly has concluded that Samsung remains a critical business partner.”

Meanwhile, further reports have suggested Apple is to shave millimetres off the form of its next-generation handset thanks to the introduction of a new streamlined Sony camera sensor.

Whilst handsets and tablets continue to ship with increasingly slim form factors, the lack of cut sized camera sensors has started to slow the possibilities of even slimmer devices.

Sony, however, has announced a new back-illuminated CMOS sensor tipped for inclusion within the Apple iPhone 5 that will allow for increasingly thin designs with improved functionality.

"This image sensor layers the pixel section containing formations of back-illuminated structure pixels onto chips containing the circuit section for signal processing, which is in place of supporting substrates for conventional back-illuminated CMOS image sensors," the component's description declared.

"This structure achieves further enhancement in image quality, superior functionalities and a more compact size that will lead to enhanced camera evolution.”

Apple iPhone 5: Design

Update: The next generation Apple iPhone 5 could appear longer and thinner, with a widescreen aspect ratio, reports suggest.

9to5Mac has received word from its sources that the company will launch the device with a 3.999-inch screen (diagonally) with a resolution of 640 x 1136, compared to the existing 640 x 960, 3.5-inch offering.

The width of the screen will remain the same, but the device would be longer, if the article is correct. This contradicts claims that the Californian firm will include a 4-inch screen on the rumoured device.

The Apple news site says it knows of two prototype iPhone 5 devices currently being tested, both of which sport the new screen size.

A key advantage of the new aspect ratio, which is close to 16:9, will be full-screen native video, but 9to5Mac reckons the company is planning to integrate an extra row of app icons on the homescreen, making five in total.

It'll also allow for "extended application user interfaces that offer views of more content," according to the report.

The site added that it also believes current plans will see a smaller, redesigned dock connector, which will eventually graduate to all iOS devices.

Other reports have claimed something similar.
iPhone 5 images

Last year, The Wall Street Journal reported that its 'in-the-know' contact believes the iPhone 5 will feature a “different form factor”, adopting a brand new design following the antennagate issues that resulted in signal problems with the iPhone 4.

Since then Engadget has spoken to multiple sources who claim that a complete redesign of the handset body is on the cards and that the device is already being tested by staff at Apple HQ.

Also on the cards for the iPhone 5 is an all-metal back, similar to that found on the original iPhone, reportedly in a bid to avoid the embarrassing antenna issues experienced on the iPhone 4.

The glass posterior of the iPhone 4 was also prone to unsightly cracks if treated roughly, and was rumoured to be the cause of the delay of the white model - a headache all round for Apple.

An Apple patent also points to the iPhone using smaller conductive nodes beneath the screen, allowing for the overall device to be slimmer.

Apple iPhone 5: Camera

iphone 5 specs
New reports have suggested the iPhone 5 will land with a high-spec 3D snapper.

In fact, Cupertino-based Apple is also expected to include the hardware in all of its upcoming mobile devices, TrustedReviews reports.

In March, the Apple-dedicated site Patently Apple published details of what it claims to be of a patent registered by Apple. The patent outlines a 3D imaging camera that will reportedly allow users to make use of advanced micro lenses to add visual depth to extra-dimensional snaps.

A post on the site reads: “Apple has invented a killer 3D imaging camera that will apply to both still photography and video.

“The new cameras in development will utilize new depth-detection sensors such as LIDAR, RADAR and Laser that will create stereo disparity maps in creating 3D imagery.

“Additionally, the cameras will use advanced chrominance and luminance Sensors for superior color accuracy.”

We’re not sure what to make of a 3D camera, purely because we’ve played with them before and had mixed opinions.

But then again, this is Apple, so we could possibly see something remarkably new (and improved) than the lacklustre 3D kit found in, say, the Nintendo 3DS (please don’t shoot us!).

VISIT FOR MORE INFO: http://www.t3.com/news


Friday, June 29, 2012

The New Samsung Galaxy S3 

The quadcore processor-powered Samsung Galaxy S3 is big on screen and innovative features, but is it enough to beat Apple's iPhone 4S into submission?

Samsung Galaxy S3 review

 

Love

  • Great screen
  • Decent life battery
  • Chock-full of features

Hate

  • It’s just so big
  • Gloss plastic looks low-end
  • Some extras seem gimmicky
The Samsung Galaxy S3 follows on from the runaway success that was the Samsung Galaxy S2, which won great praise and sold in huge numbers, helping Samsung snag the crown of the biggest mobile phone manufacturer in the world. So the new Galaxy had a lot to live up to. It had to be fast, powerful and feature-packed. Oh, and it had to look classy. So, how does it fare?

The S3 has gone big on innovation, with lots of new features the speculation hadn’t dreamed of. But the first thing you notice is the size. Samsung has shown it can make a success of big screens with the 5.3in display on the Samsung Galaxy Note.

But that’s not a phone, it’s a new breed of device somewhere between a phone and a tablet. Rivals like HTC had been stretching our mitts with 4.7in display blowers such as the HTC One X. Can the S3 take on HTC's flagship model and is it better than than the Sony Xperia S? And will it have iPhone 4S fans defecting to Android? Here's what we thought...

Samsung Galaxy S3: Build

The S3 has a 4.8in display and it's certainly big. It’s a slim phone from front to back so it’s more manageable than you might think, but even so. Actually, what helps more in terms of comfort is the gloss finish. It’s like a smooth, flat worry stone that you can roll seamlessly through your fingers. A matte finish wouldn’t have felt as good.

Though some will feel that the glossy coat looks a bit, well, plasticky. But it feels appealingly shiny and reassuringly solid despite a removable battery. Where rivals like the Nokia Lumia 900 and HTC One X have maximised battery life by sealing it inside, and thus created a flex-free handset, the S3 is pleasingly non-creaky, no matter how you hold it.

Sometimes a new phone is only a gentle upgrade over the last model, but the S3 is streets ahead of the S2. It’s not quite as slim, though at 8.6mm it’s just a tenth of a millimetre fatter and it lacks the earlier phone’s bulge.

And it’s still thinner than the HTC One X, Motorola RAZR Maxx, iPhone 4S and many others. In terms of other important stats - it's 70.6mm across, 136.6mm long and weighs 133g

Samsung Galaxy S3: Screen

Back to the size. If your hands can, er, handle it, the positive consequence is a superbly viewable screen. Video playback on a mobile is always a questionable priority – if you can’t watch on a TV, a tablet makes much more sense – but with 4.8ins of high-resolution Super AMOLED screen with its vivid colours and contrasty blacks, this makes it more of a possibility than before.

The screen resolution is identical to the HTC One X, so the pixels per inch aren’t quite as high on this slightly bigger screen, but both displays look lush and inviting, with this one winning in terms of bright, rich colours.

Samsung Galaxy S3: Ice Cream Sandwich

The Galaxy S III uses the very latest version of Android, 4.0.3, codenamed Ice Cream Sandwich. This is far and away the best version of Google’s operating system, with a cleaner look than before.

Ice Cream Sandwich lets you put these buttons as virtual icons onscreen, like on the Galaxy Nexus. Here there’s a physical home button, an elongated strip in the centre of the phone’s face at the bottom. Either side are two virtual capacitive buttons. Samsung has rejected the Recent Apps button in favour of Back and Menu options. Much better. And if you need it, a long press on the home button brings up the Recent Apps screen.

The latest OS doesn’t just offer yet another tempting-sounding treat to get our mouths watering. It’s a whole new interface which is redesigned throughout in contrast to previous iterations which have felt like layer after layer glued on top of the previous code. It includes nifty features like face unlock which matches you to a previously taken photo to launch the phone from idle.
ICS brought Recent Apps front and centre – though the S3 has de-emphasised it again. Samsung adds its own refinements, like the capability to take a screen shot by wiping your hand across the screen.

Samsung Galaxy S3: Features

It's the new features on the Galaxy S3 which really stand out. There’s S Voice, which is a voice recognition service after Siri’s heart, designed by Vlingo (a company which is now being bought by Nuance, who contributed to Apple products and, presumably, Siri).

Although it’s competent, it lacks Siri’s wit and whimsy, so you’re best sticking to straightforward commands. Like Siri, it’s not invariably accurate and it is server-driven so won’t work at all without a decent data connection. Even so, it’s good fun and there’s something slightly magical about it.

And Smart Stay, which uses the front-facing camera to periodically check if it can recognise a pair of eyes looking at it and if not, it turns the screen off to save power.

There’s also Smart Call, which dials a contact’s number for you by raising the phone to your ear from the contact details screen. True, these seem like nothing more than gimmicks, but they are quite cool ones.

Perhaps the most gimmicky of all, Social Tag uses facial recognition to match faces in photographs with the profile photos in your contacts. Now, assuming the profile photo isn’t of a dog or a witty poster, the phone shows that contact’s latest status update and makes it easy to call or message them. We can’t see it catching on.

Samsung has tried to create the phone that has everything and it's not far short of the mark. So there’s NFC, the contactless technology that has yet to find widespread use, though it’s good for Android Beam to transfer contacts between compatible Android handsets.
Samsung takes this one big step further with the inclusion of S Beam which adds WiFi Direct to the wireless transfer connection so you can beam video files quickly between S3s.

You can throw content from the phone to a suitably equipped TV if you find the 4.8in display doesn’t do your movies justice while a feature called Smart Alert makes sure you know about missed calls or messages by gently vibrating or whistling a merry tune.

Samsung Galaxy S3: Hubs

With so many apps to choose from, how do you know what’s good and what’s not? Samsung's Game Hub has a (small) selection of recommended titles. Some are free, and then there are premium apps to pay for. Helpfully some games can be tried before you cough up money.

The Music Hub is now up to version 3.0 (HD) and promises to be “the complete music solution for your Samsung device”. It costs £9.99 a month and promises unlimited streaming. You can also upload tracks from your personal music collection so you can listen to them everywhere. It has a neat interface and a huge catalogue – 17 million tracks.

The Video Hub is is where to go for movies – though there’s also Google Play, of course, which is arguably more attractively laid out. Like the Game Hub, there are helpful recommendations from best-selling to staff picks.

Samsung Galaxy S3: Camera

Last year, the Galaxy S2’s 8MP camera was above average. Now the competition has caught up and the S3 was rumoured to be getting a 12 megapixel camera, but instead it's got the same snapper as the S2. Still, it’s a decent sensor which delivers strong results and you can also capture full HD 1080p video.

The front camera sports a 1.9MP sensor and can capture 720p video at the same time as taking a still picture.

Samsung Galaxy S3: Battery

So you won’t be short of features to play with. Which drains the battery, of course. The other advantage of a phone this big is it can cram in a large battery. The one in the S3 goes on and on – unlike some Android phones in the past which conk out after lunch. And since it’s a removable battery, you can carry a spare as well (although, we've yet to find anybody that actually does this).

Samsung Galaxy S3: Performance

Speed is important, especially when you want to do more with your phone, like play high-definition video smoothly. So the on-board quad-core processor really helps. It’s not quite as fast as the one in the HTC One X, but it’s a real powerhouse that never slows down however much demand you’re placing on it.

A second microphone means call quality is good and signal strength was solid and strong. This is the most feature-packed Android phone yet, and one of the most powerful. If you’re an iPhone user who’s feeling their handset’s a bit puny in comparison, this is the best time to make the switch from iOS to Google – though it’s still nowhere near as intuitive to use.

Although you can opt for a Galaxy S3 with a huge 64GB storage (coming soon), the phone also has a microSD slot – unlike the HTC One X, iPhone S and many other rivals.

Samsung Galaxy S3: Verdict

For Android lovers, it’s hard to fault the Samsung Galaxy S3 and the only other handset to come close is the HTC One X – and it comes very close. The S III wins out for features and innovations. But, be warned, it’s going to be too big for some hands.

The S3 is a mighty big phone that’s powerful, feature-packed and exceptionally desirable.

 visit: http://www.t3.com/reviews/samsung-galaxy-s3-review

Monday, March 26, 2012

History and Development of Video Console Games

Timeline: Video Games
Part I: Early Years 

19581961196519701972Next: 1975-1984
1958
Physicist Willy Higinbotham invents the first "video game" at the Brookhaven National Laboratory in Upton, New York. His game, a table tennis-like game, was played on an oscilloscope.

1961
Steve Russell, a student at the Massachusetts Institute of Technology (MIT), creates Spacewar, the first interactive computer game. It runs on a Digital PDP-1 mainframe computer, and the graphics are made up of ASCII text characters.

1966
Ralph Baer, an engineer at Sanders Associates, receives support from his company (a military electronics consulting firm in NH) to explore his idea of creating interactive games using a television.

1967
Baer and team are successful in creating two interactive TV games—a chase game and a tennis game. They are also able to manipulate a toy gun so that it detects spots of light on the TV screen.

1970
Magnavox licenses Baer's TV game from Sanders Associates



Nolan Bushnell and Ted Dabney (future founders of Atari) begin their attempt to create an arcade version of Spacewar, calling it Computer Space.

1971
Computer Space becomes first video arcade game ever released. 1500 games are distributed. Public consensus is that it is too difficult to play.

1972
April 25
A U.S. patent is issued to Ralph Baer for "A Television Gaming Apparatus and Method"



May 24
Magnavox's Odyssey, the first home video game system, is showcased at a convention in Burlingame, CA, and is released to the public later that year.



Bushnell and Dabney found Atari. They name the company after a term from the Japanese game "Go". "Atari" is equivalent to "check" in a chess game.



Al Alcorn is hired by Atari to program video games. The first game created by Atari is Pong. Ping-Pong, the original name, is already copyrighted, so the makers name it Pong after the sound of a ball hitting the paddle.


Part II: 1975-1984 




1975197819811983
1975
Atari's Pong is released with help from Sears Roebuck, which finances the production of 150,000 units. It becomes the hottest selling Christmas present. Sears sells the product exclusively, with the Sears Tele-Games logo.


Gunfight, the first "computer" game is released. It is the first game to use a microprocessor instead of hardwired solid-state circuits.

1976
Coleco releases its first home video-game console called Telstar.


Fairfield Camera & Instrument debuts its Video Entertainment System which is known later as Channel F. The first programmable (cartridge-based) home game console, it allowed users to change games by switching cartridges that resembled 8-track audio tapes.

1977
Atari introduces its first cartridge-based home video system called the Video Computer System which later becomes known as the Atari 2600. It retails for $249.95.

1978
The trackball makes its entrance into the video-game industry as the controller in Atari's new arcade game Football.


Midway introduces Space Invaders into arcades. It is the first arcade game that tracks and displays high scores.


Atari attempts to enter the computer industry to compete with Apple. The product is not taken seriously, and the Atari 400 and 800 are taken from the market.

1979
Atari develops a handheld console that displays holograms. Named "Cosmos," this product was never released.


Asteroids is the first game to allow high scorers to enter three character initials to be stored in the machine.

1980
Mattel's Intelivision debuts and is the first real competitor of the Atari 2600. It has better graphics than Atari's 2600, but a higher retail price ($299).


Activision becomes the first third-party video game vendor. The company is created by Atari programmers who want to receive individual credit for creating Atari's video games.


Battlezone is first 3-D game ever created. It is set in a virtual battlefield and was later enhanced by the U.S. government for training exercises.


300,000 units of Pac-Man are released worldwide by Namco.


Defender, the first game incorporating a "virtual world" is introduced. The game uses a "radar" scope at the top of the screen to inform users of the surroundings since the screen is too small to display all of the action.

1981
Arnie Katz and Bill Kunkel found the first video-game magazine, Electronic Games.

1982
Atari releases the Atari 5200 to compete with Coleco's Colecovision.

1983
Cinematronics debuts Rick Dyer's Dragon Lair, the first video game to feature laser-disc technology.


The Commodore 64 is introduced. It is the most powerful video-game console to date and the least expensive.


Nintendo introduces the Famicom in Japan—later known as the Nintendo Entertainment System (NES) in the U.S. Since Atari controls such a large percentage of the market, they do not plan to market the product in the U.S. Instead the company offers Atari the rights to distribute the product in the U.S. These plans fall through and Americans do not see Nintendo until 1985.



Part III: 1985-1995 

1985198619891991199319941995
1985
The popular game Tetris is developed by Russian programmer Alex Pajitnov. It is played on a PC.

1986
Nintendo's NES is released in the U.S. after being test-marketed in NY one year earlier.


To compete with the NES, Sega introduces the Sega Master System (SMS).


Atari releases the Atari 7800 to stay competitive in the market.


1989
Nintendo releases the handheld Game Boy for $109.


NEC releases the first 16-bit console in the U.S. It is called the TurboGrafx-16 and sold for $189. It is the first system to run video games stored on compact discs.


The true arcade experience comes into American homes when Sega debuts the Genesis, its first 16-bit home game console, for $249.95.


Atari tries to enter the handheld market with the Lynx, a color handheld console retailing for $149.


1991
Super NES is released in the U.S. by Nintendo for $249.95.

1993
Atari releases the Jaguar, attempting to be the first 64-bit console on the market. The product actually runs two 32-bit processors.


Senators Joseph Lieberman of Connecticut and Herbert Kohl of Wisconsin launch a Senate investigation into violence in video games, hoping to initiate a ban on violent games.



1994
Resulting from the Senate investigation, the Entertainment Software Rating Board is created. Rating are now given to video games and are marked on the games' packaging to indicate the suggested age of players and violent content.


In Japan, the Sega Saturn and the Sony PlayStation make their debut.



1995
Sony brings the PlayStation to the U.S. and sells the console for $299.


Nintendo releases the Nintendo 64 in Japan (it's released in the U.S. in 1996).






Part IV: 1996-present 

199619971998199920002001200420052006200720082009
1996
Arcades focus on bringing in more "ride-and-video" games like skiing, snowboarding, and Jet Skiing, as their popularity has surpassed the popularity of shooting and fighting games.


Atari's founder, Nolan Bushnell, reenters the industry making Internet stations for arcades and bars.


The Tamagotchi virtual pet becomes an instant sensation in Japan. It is released in the U.S. in May of that year selling all of its 30,000-unit supply in 3 days.



1997
PlayStation is considered by many in the industry as most popular game console as the 20 millionth unit is sold.


Tiger introduces a multipurpose handheld console to compete with the Game Boy. Called game.com, it features games, an address book, calculator, and stylus for touchscreen capability. It also connects to a PC modem for access to email.


Arizona attempts to restrict the distribution of violent video games by making it illegal to display or distribute violent material to minors. The proposed bill is not approved.



1998
Sega introduces the Dreamcast in Japan. This console operates on Microsoft Windows CE which will allow for easier conversions between Dreamcast and PC games.


The Wal-Mart retail chain decides to ban over 50 video games that it deems inappropriate for minors.



1999
Billy Mitchell attains a score of 3,333,360 in the game Pac-Man. This is the highest possible score a player can get.


As a result of the shootings that occurred at Columbine High School in Littleton, Colorado, Sega announces that it will not release a light gun with the Dreamcast in the U.S. In addition, it prevents use of imported guns with American consoles, which forces the Americans to use standard controllers to play the popular House of the Dead 2.



2000
Sony's PlayStation 2 launches in the U.S. for $299.99 and is sold out by early morning. Since the demand is so high and only 500,000 units are available, it is very difficult to buy a unit during this first shipment.


The Sims is released, and quickly becomes a hit. It eventually (in 2002) surpasses Myst as the best-selling PC game ever.

2001
Microsoft and Nintendo introduce their next-generation systems within days of each other. Microsoft claims its Xbox offers "the most powerful game experiences ever." The product (estimated retail price of $299.99) comes with a built-in hard drive and Ethernet port. Nintendo's GameCube (suggested retail price of $199.95) delivers new forms of interactive gaming for players and an easier development environment for game creators.


Sega announces that it will no longer manufacture hardware.


Nintendo releases the GameBoy Advance, a portable gaming system.

2004
Nintendo releases the Nintendo DS, a portable system with two screens, one of which can be used as a touch screen.

2005
Sony releases the PSP, a portable system with a large, high-resolution display.


Microsoft unveils the XBox 360, a console system to be released in November 2005. Sony and Nintendo's competing console systems are planned for release in 2006.

2006
Nintendo releases the Wii, a gaming system that lets gamers use the controller in revolutionary ways, such as swinging it like a tennis racket, holding and tilting it like a steering wheel, and more.


Sony also debuts the Playstation 3, a very sophisticated and expensive game system.

2007
Nintendo releases Super Mario Galaxy for the Wii. It continues the adventures of Mario, Luigi, and Princess Peach as they face their old foe Bowser.



2008
Grand Theft Auto 4 breaks sales records its first week after gamers bought more than 6 million copies.
The Wii Fit is launched, adding even more incentive for gamers of all ages to get up and move!

2009
With over 40 million units sold, Nintendo's Wii Sports becomes the best-selling video game of all time. The previous record holder was another Nintendo game: Super Mario Bros.


Read more: Timeline: Video Games | Part IV: 1996-present — Infoplease.com http://www.infoplease.com/spot/gamestimeline4.html#ixzz1qDCaLbqS